Current
I am currently working with the fantastic team at IUGO Mobile Entertainment! At IUGO, I am a Game Designer, through and through. I’ve worked on a variety of projects, and am currently working on something I enjoy, and am very proud of! Take a look over their site – it’s a great company to work with, and a team of extremely talented, forward-thinking designers, artists and engineers.
Recent

SSX has been released! My roles on the game were that of Assistant Producer in Creative and Audio Design, and Level Designer. The current Metacritic score can be viewed here! As of writing this, we were sitting at an 83%, awesome stuff!
Who Am I?
Hi, I’m Gord Cooper! I’m a seasoned game designer with 12+ years in gaming/management roles, and I’m looking for a place to really show my stuff!
Most recently, I have been working at IUGO Mobile Entertainment as a Game Designer. Prior to that, I was with EA Canada on SSX. And even before that, I spent a couple years in the mobile gaming space, working on games for the iPhone, Android, and other portable platforms!
If you want to see some examples of work that I think I really shine on, please, check out the buttons to your right – I’m sure if you’re here already, there’s going to be something there that piques your interest!
In addition to that, I’d love to talk further about some of my experiences in the industry, and how I could be of assistance with your projects as well!
The Highlight Reel
Every once in awhile, it’s nice to refresh this with some of my work. While I’ve already highlighted SSX above, I’d like to show off a couple of my other efforts with IUGO!
Sunshine Cruise Lines – my first title with IUGO Mobile! With a background in travel, I really enjoyed working on this title. Primarily, I worked on character/world design, as well as systems and economy. Go grab it now! Lots of fun to work on, lots of fun to play, with plenty of tips of the hat to a great deal of our influences, Cruise was a pleasure to work on, and I feel priveledged to have had the opportunity.
Animal Academy – While I did not work on the initial project team, I was responsible for a series of updates for Animal Academy that included additional characters, systems, and LOADS of content. This was fun because I got to work within someone else’s existing property, and add my own touches to it. For the most part, I worked on character/content design, writing, and some systems design. It’s a fun little game with broad appeal, and something I’m proud to have my fingerprints on.
I hope you enjoy your stay! Let me know what I can do for you,
G
Contact me!
