‘ONO (Ojiisan no Origami)’ was my final project with my group at Vancouver Film School. On ONO, I was the Project Manager, Story & Character designer, and a world texture artist.
With ONO, we were really trying to achieve a feel of ‘creation over destruction’, and instituted that through the background of the lead character, Oji, being an origami master in life, returned to find his missing grandson in North America. Through the use of origami shapes as navigational and interactive tools, the player makes their way through an alien, cardboard world to achieve their goals, using either simple keyboard or Xbox 360 controls.
ONO was important to me because it allowed me to not only manage a larger-scale project within a short timeline (we had 12 weeks to complete ONO), but it also gave me the opportunity to work with a group and negotiate story, gameplay, and art style into one cohesive package. My group and I worked long and hard on this title, and I am extremely proud of not only the game itself, and the groups’ work, but my own dedication to maintaining scope and vision throughout. I consider myself very lucky to have worked on a project that I can call a complete game, and one that I feel is bettered for the group ability to not only adhere to schedule and scope, but maintain a high level of quality throughout the production cycle.
Please, hit the link below, grab the game, and throw me some feedback! Looking forward to hearing from you,